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Advanced
Moves
Written by Hutz
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Power
Shield: If you haven't already noticed, the L and R buttons
on the GCN controller are analog. Normally when you need to shield,
your first instinct is probably to jam on the button as fast as
you can. However, with a bit of practice, you can make use of Power
Shielding in situations where you'd normally block regularly.
Simply press the L or R button lightly. If you press it enough,
but not too much, you'll notice your shield will be enormous in
size and will disintegrate itself rather slowly instead of quickly.
This is very useful as you can shield for longer periods of time
and be completely covered by the shield longer, but the disadvantage
is that it gets destroyed more quickly by attacks.
Note: Be careful when you rest your fingers on the L and R buttons.
You may inadvertently start pressing either of those buttons lightly,
causing you to shield at inopportune times.
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Meteor
Smash: A Meteor Smash, simply put, is any attack that
sends the opponent downward as opposed to upward or to the side.
For the majority of the characters, a Meteor Smash is an aerial
down+A attack, but not always. Some characters' Meteor Smashes aren't
even aerial attacks.
The most dreaded use of a Meteor Smash is to approach an opponent
who's over a pitfall and smash them downwards to their death. If
the opponent has enough damage, they won't even have a chance to
recover!
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Quick
Recovery: When you're getting smacked around by a ruthless
opponent, often you won't even have a chance to get back up after
falling down before getting pummeled some more. Making use of a
simple trick, however, you can get up the instant you fall down.
After you're attacked and sent flying, if you hit the L or R button
as you hit the ground, your character will be cat-like - they'll
always land on their feet.
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Grapple
Recovery: Samus, Link, and Young Link all have grab (Z)
attacks that can help them recover in a stylish, albeit tricky,
way. When you're jumping back onto the arena as any of the aforementioned
fighters, hit the Z button as you're facing the ledge, causing them
to shoot their grapple hook/beam into it. They'll fall for a bit,
but the Hookshot/Grapple Beam will hold them up. Hit Z to reel yourself
up after.
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Wall
Jump: Captain Falcon, Samus, and Young Link are so nimble
that they literally bounce off the walls! With any of those fighters,
jump up to a wall, and as soon as you get near it, tap the Control
Stick in the opposite direction. Your character will bounce off
the wall ala Super Mario 64. If you fall into a tight pitfall, such
as those found in Fourside, this is a very effective recovery move
as it can be done an unlimited amount of times.
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Waveslide:
A very odd move has been discovered in SSBM and has been nicknamed
the "Waveslide". With any character, hit the X or Y button
to jump, but before your feet leave the ground, quickly do a midair
dodge, angled downward (Shield and tilt the Control Stick down and
to the side). Your fighter will sort of slide along the ground for
a bit. Yes, there are practical uses for this, such as moving across
the UFO on Fourside and psyching out an opponent who's about to
rush you.
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