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IK Debug Flag IK DEBUG FLAG is used to alter settings when using six players in a match. There is an Action Replay code to make it so you can play six-player with the debug menu, it is: Below courtesy of arcentral.net: V 1.0: DC18-H909-BFGB3 5MBW-XH02-HEA88 DF6M-CM56-5DFEN XWKH-KP1E-PM9N9 KH2Z-FYVW-9GX62 V1.1: B0B7-DFPZ-JXU2C UJZC-P4T7-BE2C8 4CVZ-Z72C-Y9KPT HA0B-9T4K-B6T9X 4GMT-1UY3-K3ARA V0PP-FJT9-BGMJ1 NV6F-J84A-DGR1X K3NW-KV2B-A5T3G XRP0-73AB-GWHVP 8M2J-8JJE-NZ87Y U9KG-QUUF-TV6AJ TZDK-U92A-MHWC4 RHKY-YE87-UY9HZ RCM6-V8G2-Q7Y9Y 2PDE-VXZM-1AEM1 7TU7-U77F-26E52 FYVK-MTDA-D9WEF 80YF-0VW1-EKRRK X5FB-YJ0Q-2WW2B 8R8W-3BVX-B4ADK F60M-CN58-N1PQT CT9B-K3EX-JWV8Y V1.2: 3PDT-9QAN-WQD7B FGHB-VGKG-4UYHN M4EJ-D9FZ-N0QF2 CA7W-33QH-2YBTN 39ZG-R2N0-GVYKH TVRB-QAFG-CWAYJ R5GP-ZKPM-ET70Q DQYF-ZMBD-TEG68 RAU2-V3QR-Z6KRH W07K-3VC8-TG4BJ EQGT-8UBP-GJVU1 PCHW-7BZ5-W796P 4J70-ZWKW-8A3EC HYYW-U36B-12YE5 AN6F-FH6P-KYCF4 YM68-1NCZ-CU2UN 3J66-2JWB-7G8ZE 058T-3Q62-YJCZX 9XK9-ZFJN-85BHK RGM2-69TH-KJ80U Q6CZ-H78U-MR8J1 Q5FP-96GN-BHFT1 CGCU-PRR4-21P0U 63VU-8WB2-ZFUG9 EURR-UXUJ-1VKYA RJPX-EXCD-F7U7Y PAL: 0728-V3UE-GJR0X G5HV-WFZU-EEBCB 8QYZ-3JF5-N81JP 2NHJ-ZNME-A0HUA 41KJ-MAH8-JQBQ7 With this code, you can play a melee match with six fighters. (Still only 1-4 humans, but now you can play 4 humans and 2 computers all at once.) Note: this only works for matches started from the debug menu. With this code, player 5 gets the same settings as player 3, and player 6 gets the same settings as player 4 (but see below for how this can be changed). This includes everything like size, offense/defense ratio, damage, flags (if you use the stamina debug menu code), and, most importantly, cpu level. The only settings that are not copied are the "Char" setting and the "kind" setting. Player 5 gets its character from the "ALL_CHAR" setting under the char menu, and player 6 gets its character from the "Publicity" setting on the root of the debug menu. Both players 5 & 6 get their "kind" from the "ALL_KIND" entry on the kind select menu. The IK Debug Flag now controls which characters get copied where. It defaults to 1, and if you leave it at 1 this code works as above. When you change it to 0, though, things get different: When IK Debug flag is 1: (this is how it normally is) -Player 1 gets data from player 1 -Player 2 gets data from player 2 -Player 3 gets data from player 3 -Player 4 gets data from player 4 -Player 5 gets data from player 3, char from ALL_CHAR, kind from ALL_KIND -Player 6 gets data from player 4, char from Publicity, kind from ALL_KIND When IK Debug flag is 0: -Player 1 gets data from player 1 -Player 2 gets data from player 2 -Player 3 gets data from player 1, char from ALL_CHAR, kind from ALL_KIND -Player 4 gets data from player 2, char from Publicity, kind from ALL_KIND -Player 5 gets data from player 3 -Player 6 gets data from player 4 Basically it lets you set values for 5 and 6 directly, in case you want to do a match of 4 humans against 2 computers and you want to be able to make the computers really big or really strong or something. It's sort of confusing, but worth it for the added flexibility.